Welcome to Guinness PRO12 Fantasy Rugby 2016-17, the ultimate Fantasy Rugby game!
Your task is simple: select 15 of the biggest, fastest, strongest and most skillful players in the league to make up your team. Players score points in multiple ways, from both an attacking and defensive perspective.
Make transfers between each round and tinker with your designated kicker to get the most out of your team. Score the most fantasy points to win some fantastic prizes!
Compete against fellow fans in PRO12's featured leagues for further bragging rights.
In order to participate in Guinness PRO12 Fantasy Rugby 2016-17, simply follow the onsite instructions to sign up with an email address and password.
If you should detect that some of the information you entered during the registration is incorrect, please contact our Helpdesk.
You are only allowed to have one team per user. If it comes to our knowledge that a user has more than one team, all his/her teams will be deleted.
It is your responsibility to keep your log-in details private. PRO12 is not responsible if anyone other than you uses you username/password to log in to the game.
You have a budget of 100 million virtual pounds and have to select 15 players.
Your team must include:
You may select a maximum of three players from each team.
NOTE: This limit will increase during the play-off rounds. Please see the Play-offs section below for more details.
You also need to specify a designated Kicker - the only player in your team who will score points for penalties and conversions. Choose wisely!
You can filter the player list by team and position - or use the search function to find a specific player. Use the + / - buttons next to each player name to add / remove players from your team.
When you're happy with your selections, remember to give your team a name before submitting.
Before the tournament begins, a transfer amnesty is in place, allowing you to make unlimited changes to your team.
Once the tournament begins, you will have two free transfers to use each round.
NOTE: Your free transfers allocation will increase during the play-off rounds. Please see the Play-offs section below for more details.
You may make additional transfers on top of your allocation of two free transfers, however for each additional transfer you will be docked two penalty points in the next round.
NB: Unused transfers do not roll over
You can switch your designated Kicker as many times as you like.
The transfer window will shut at the first scheduled kick-off of each round, and will re-open 30 minutes later. Any transfer made after the window re-opens will become active for the next round.
Once the regular season ends and the play-off rounds begin, the following changes to your team setup and transfers will apply:
You will be able to make six free transfers ahead of the Semi-final and the Final.
The maximum number of players you can have from one team will increase in each play-off round:
|Round||Players per team|
Points will be scored for the real-life performances of your 15 players.
Player points for televised games are updated live during matches. Points for players in non-televised games may be updated up to 24 hours after the final whistle.
Here is a breakdown of the points allocation:
|Full Appearance (player starts and finishes the game)||3|
|Part Appearance (player starts but doesn't finish the game)||2|
|Substitute Appearance (player comes on as a substitute)||1|
|Assist (last pass or kick to the try scorer - as long the try scoring opportunity is created)||3|
|Penalty Kick or Conversion*||1|
|Man of the Match†||5|
|10 Tackles made||1|
|50 Meter carry (cumulative throughout match)||1|
* Designated Kicker only
*After the final whistle all incidents will be scrutinized and in the event that stats errors are detected, these will be corrected accordingly. We aspire to have all matches re-checked no later than 24 hours after the final match on any day of the tournament has ended.
†Man of the Match
The Man of the Match bonus points are awarded in line with the PRO12 Rugby's official decision.
Your players’ points will combine to give your entry a score on the game leaderboards. When entering your team into the game, you will be automatically be entered into a number of leagues:
Compete against other users and celebrities in one of our featured leagues. You could win some great prizes!
Mini Leagues are the ideal way to have even more fun playing Guinness PRO12 Fantasy Rugby as you go head-to-head with family and friends. Creating a Mini League could not be easier, simply follow the steps below.
Click on the 'Mini Leagues' tab from the menu.
Follow the on-screen instructions to create a Mini League, choosing a name for your league.
Use the 'Invite' facility to email invitations to those you want in your Mini League. Alternatively, invite your friends via Facebook, Twitter or Whatsapp
If you wish to join a Mini League, you will need the League Code. To join a league, go to the 'Mini Leagues' section and enter code into the search bar. Then click 'Join League'. Alternatively, you can click the link from a Mini League invitation email, and you will be added to the league automatically.
Transfer deadlines will be the first scheduled kick-off of each round
The time remaining until the next transfer deadline is always visible on the game's countdown clock.
Your team must be entered by the transfer deadline in order to score points for that round. You may make transfers and captain changes at any time before the deadline. Any changes made after the deadline will not become active until the next round.
If two or more users end up with the same number of points, be it in the Gameweek, Monthly or overall rankings, the prize goes to the manager whose team scored the most tries in the round in question. If it is still a tie the team manager with the most assist is the winner.
In the unlikely event that it is still a tie, the team that was registered first will be declared the winner. When announcing the winners, we aspire to get this done as swiftly as possible and with a delay of no more than 28 days after the last match in each round.